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How To Set Up Cronus Zen For Ps4

Includes a new Weapon Profile Organisation with 5 Profiles with Smart Anti-Recoil, Aim Assist, Dynamic Burn, Burst Fire, Custom Fire, Strafe Shot, QuickScope, AFK Mode and more than!

IMPORTANT

The usage terms of any game may prohibit yous from using mods and macros, therefore you must apply this GamePack at your ain risk. Nosotros will non be responsible for any complaints and angry reactions yous're likely going to become

Introduction

The Rust (Console Edition) GamePack Anti Recoil system supports all currently bachelor weapons with base of operations Anti Recoil patterns and a new Weapon Profile Organisation with 5 Profiles from famed scripter, LegitCloudzzz . Each profile allows having Anti Recoil adjustments for the Y-Axis and X-Axis. Switch between Profiles with the weapons you lot picked with practiced Anti-Recoil settings automatically practical to requite the best recoil while aiming.

Also, features a brand new Aim Assist from the Godfather (Batts) which is now more accurate over longer distances, and like Anti-Recoil can be fine-tuned in real-time. The best Aim Assist we have e'er used!

Other essential options include a Dynamic Fire System that changes speed depending on how hard you lot pull the trigger, ADS Fine Tuning , Burst Burn down , Custom Burn (Allows you to edit your ain time for Rapid Burn down), Driblet Shot , Strafe Shot , QuickScope, AFK Fashion, Auto Sprint and Hair Triggers . This GamePack likewise displays the slot number incase you lot want to use the Gamepack in multiple slots giving you lot easy indication which one y'all are using.

All default button layouts are supported, including Default and Bumper/Trigger Swap. As well includes Default and Swap Stick for Stick Layouts.

GamePack Author: XBL Jedi Compatible Systems: PS5 , Xbox X|South , PS4 & Xbox I GamePack Community Support: Click Here Questions, Help, Requests.... Cronus Zen Private Discord Server Click Here Visit the #rules aqueduct

Special thanks to our Customs GamePack Team: Batts, x22 DOT, LegitCloudzzz, XBL Jedi & Excalibur.

How to Setup this GamePack

This GamePack is split into colour-coded categories that makes setup and organization like shooting fish in a barrel to follow and understand. At that place are likewise video setup walkthroughs , which yous tin discover on our YouTube Channel. We practice encourage y'all to familiarize yourself with these written instructions before jumping into the videos, it volition pay off for yous in the long run.

GamePack Configuration Interface (GCI)

The GCI either pops up every time y'all program a GamePack to a memory slot, or when you click on the memory slot number in Zen Studio. This is a really quick way to setup all your preferred defaults from the commencement.

GamePack Default Settings: All default values are optimized for console gaming with a controller. If using Mouse & keyboard, you should look to have to change well-nigh all default settings to suit your preferred playing mode, in detail changing all in-game stick sensitivity settings to maximum.

It'south very important that y'all setup your mouse before trying to employ any GamePacks or scripts.

When Playing on PC, DualShock and DualSense controllers are output as a Xbox controller. If you lot wish to use the Touchpad this gets remapped to the Sync Button. Fix the bind in your In-Game Options Menu to employ Touchpad when playing.

Rust Console Edition Gamepack Configuration Interface (GCI)

The Zen OLED Menu Organisation is a new groundbreaking characteristic that allows the configuration and tuning of dozens of unlike Mod modes and combinations, on-the-fly and in seconds, all from an easy to read OLED interface . Once you have programmed this GamePack to a memory slot it must be enabled and active. This is done by pressing the Retentivity Slot Button (P1) until the logo of the GamePack you wish to use appears on the OLED screen.

When you see the logo of this GamePack displayed on the screen, merely agree LT/L2 & press Card/OPTIONS to access the Modernistic Card System.

Community GamePack OLED Card Organisation Quick Toggle: HOLD LT/L2 & PRESS Carte/OPTIONS

The GamePack volition detect which controller yous are using and display the correct Quick Toggle shortcut to friction match the buttons of your controller

All Adjustable Mods tin can be tuned and tested in real-time straight from the Zen GamePack OLED Adjustables Menu.

The menu in this GamePack Carte du jour can be navigated by controller or keyboard.

D-PAD Left, Correct, Upward Downwardly, A/CROSS to Proceed/Enter and B/Circumvolve to go Back/Exit

ARROW Keys Left, Correct, Up Down, Render/Enter Key to Continue/Enter and Esc Cardinal to become Back/Exit.

Screensaver

The Zen OLED Menu System has built in screensaver protection to help protect confronting screen burn down. It will kick in afterwards 3 minutes of inactivity . Press whatsoever push button to return to the Mod Bill of fare screen.

Press Play for Screensaver Demo

Jump Toggles

Jump Toggles allow you to access the OLED MOD MENU Arrangement and instantly select a Weapon, Profile, or even accommodate Anti-Recoil and Aim Assist while gaming . This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to exist adjusted speedily or if you pick upward a random weapon and need to select the weapon to have its pre-configured Anti-Recoil values.

This GamePack reads the input of a controller, if it detects a Playstation controller it will utilise Touchpad regardless of the platform you play on for the toggle. Otherwise it uses View or the button that would be in its place such as Minus on a Nintendo Pro controller.

Touchpad is used instead of Share Button considering it is easier to press on a Playstation Controller. The Share Push button is on the top, that is the reason why Touchpad is used.

Compared to the Xbox Controller the View push button is side by side to the left stick. This requires a slight move with your thumb. The intention is to make sure the comfort is the same with a Playstation Controller.

ADS Fine Tuning Adjustments

Concur VIEW/TOUCHPAD + LB/L1

Agree VIEW/TOUCHPAD + LT/L2

Hold VIEW/TOUCHPAD + RB/R1

Quick Toggles

Quick Toggles allow y'all to access the OLED Carte System and instantly enable/disable active Mods while gaming . This gives an incredible advantage in certain situations, for example if you are using a weapon that requires Anti-Recoil to exist disabled speedily, or if you lot are using a fully automatic weapon and need to disable Rapid Fire, simply tap the Quick Toggle designated to the Agile Fire Mod.

Annotation: When a Mod is disabled, whatever associated Quick Toggle is also disabled.

Hold LT/L2 & Hold D-PAD Upwardly

Hold LT/L2 & Hold D-PAD DOWN

Agree LT/L2 & Hold D-PAD LEFT

Hold LT/L2 & Hold D-PAD RIGHT

Concur LT/L2 & Concur VIEW/SHARE

Global Kill Switch Quick Toggle: HOLD LT/L2 & PRESS VIEW/SHARE

In-Game Settings

These are all of the settings required for the Mods to part correctly, and they also let you lot to dramatically improve the quality and accuracy of your grapheme's motion.

In-Game Button Layout

All default Rust Button Layout Presets are available in this GamePack including Bumper/Trigger Flip. Use Zen Studio's GCI or the Zen OLED GamePack Menu to select the layout you are using in-game, the GamePack will then automatically remap all Mods to your preferred pick.

Bumper/Trigger Swap (Swaps LT/L2 with LB/L1 & Swaps RT/R2 with RB/R1)

In-Game Stick Layout

All default Rust Stick Layout Presets are available in this GamePack. Apply Zen Studio's GCI or the Zen OLED GamePack Card to select the stick layout preset you are using in-game, the GamePack will and then automatically remap all Mods to your preferred choice.

This footstep is critical . If you lot don't select the same Stick Layout Preset that you lot are using in-game, several Mods in this GamePack will non role correctly.

  1. 1 .

    Press the Card/Selection button on your controller

  2. 2 .

    Navigate to the OPTIONS section

  3. 3 .

    Press Ten/SQUARE If using SWITCH STICKS

In-Game Setting: Stick Layout

In-Game Y Sensitivity

Sensitivity settings are essential to ensure shine performance of either a Controller or Mouse on a console. Controller settings are a piffling more dialed into the defaults, merely mouse settings should always be maxed out.

This GamePack uses DIGITAL BOOST equally the Photographic camera Command Blazon and Must Be Selected! It is highly recommended to lock the 10 & Y Camera Sensitivity.

  1. 1 .

    Press the MENU/OPTIONS push on your controller

  2. ii .

    Navigate to the CONTROLS section

  3. 3 .

    Match your Camera Y SENSITIVITY Settings

In-Game Setting: Y Sensitivity

In-Game X Sensitivity

X Sensitivity settings are essential to ensure polish performance of either a Controller or Mouse on a panel. Controller settings are a lilliputian more dialed into the defaults, but mouse settings should always exist maxed out.

This GamePack uses DIGITAL BOOST every bit the Camera Control Blazon and Must Be Selected! It is highly recommended to lock the X & Y Camera Sensitivity.

  1. 1 .

    Press the Carte/OPTIONS button on your controller

  2. 2 .

    Navigate to the CONTROLS section

  3. 3 .

    Match your CAMERA 10 SENSITIVITY Settings

In-Game Setting: 10 Sensitivity

In-Game Boost Multiplier

Boost Multiplier settings must be matched from In-Game to this GamePack.

  1. one .

    Printing the MENU/OPTIONS push on your controller

  2. ii .

    Navigate to the CONTROLS section

  3. iii .

    Match your Boost MULTIPLIER Settings

In-Game Setting: Heave Multiplier

In-Game Deadzone

This determines how far the stick needs to be pushed in society to register minimum and maximum inputs. Increasing minimum inputs tin can assistance combat stick drift while decreasing information technology can help subtle movements register more clearly.

A low deadzone is more responsive, a subtle affect will issue in input, but there's a flip side, if your controller is a little worn or the sticks are a little loose information technology could lead to migrate.

Larger deadzone'south merchandise-off responsiveness to avoid accidental inputs.

Matching your deadzone in the GamePack to your in-game options is also important to ensure Anti Recoil performs at its maximum capability .

  1. i .

    Press the Bill of fare/OPTIONS push button on your controller

  2. 2 .

    Navigate to the CONTROLS section

  3. three .

    Match your DEADZONE RIGHT

In-Game Setting: Deadzone

In-Game Invert Vertical Await

This option is commonly Off, withal, if you prefer to game with an Inverted-Y centrality , set the Invert Y-Axis to On and if you plan on using the Anti-Recoil Mod , exist sure to prepare the Mod value to ' Inverted-Y Anti-Recoil '.

The just fashion to use an inverted controller scheme is to have the Anti-Recoil Modernistic set on "Inverted-Y" otherwise it is non supported.

  1. 1 .

    Printing the MENU/OPTIONS button on your controller

  2. ii .

    Navigate to the CONTROLS section

In-Game Setting: Inverted-Y

Display Slot Number

Display Electric current Slot Number in the upper right corner, this is extremely helpful when adding multiple of the aforementioned GamePack to more i slot.

Display Electric current Slot Number is Disabled

Display Current Slot Number is Enabled and volition show Slot Number in top right on the display.

In-Game Controller Vibration

This option blocks all rumble signals sent from the game but still allows the GamePack to read in-game rumble frequencies which is used past several mods to measure timing. The In-Game Controller Vibration selection must always be enabled.

This step is critical . If you don't enable In-Game Controller Vibration , Anti-Recoil in this GamePack volition not role correctly.

  1. 1 .

    Press the MENU/OPTIONS button on your controller

  2. 2 .

    Navigate to the CONTROLS department

  3. 4 .

    Set up VIBRATION INTENSITY TO 100%

In-Game Setting: Vibration

Controller WILL receive rumbles

Controller Will Non receive rumbles

Anti-Recoil

Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to striking your target. For example, without Anti-Recoil your weapon may pull up when yous burn down and with Anti-Recoil your weapon will stay on target and burn close to directly.

Each weapon in each game has a unique recoil blueprint and when adapted correctly Anti-Recoil but combats the vertical (and sometimes horizontal) aspect of this. When the game causes the weapon to pull upward, Anti-Recoil volition pull the weapon downwardly plenty to level out your shot.

Anti-Recoil values are dissimilar for each weapon , and the built-in Weapon Tracking Organization applies expert Anti-Recoil values and other-- Mod settings specific to the Weapon you are using.

However, attachments can alter the mechanics of the weapon, so nosotros besides provide the power to fine-melody the horizontal and vertical Ten & Y-Axis for your weapons.

Pro Tip: A higher value means a stronger recoil compensation, a lower value ways less recoil compensation.

Anti-Recoil Vertical strength for both Master and Secondary Weapons Vertical Force tin can be adjusted from -100 to 100, and Horizontal Forcefulness from -100 to 100 in real-fourth dimension by using the Zen OLED GamePack Adjustable Menu. This allows yous to quickly tune your weapon directly from your controller while playing the game , and without having to unplug and connect your Zen to a PC.

If a weapon is pulling up too much increase the Y value and if recoil is pulling down too much decrease the Y value. When a weapon pulls left as well much increase the 10 value and if information technology pulls right as well much y'all will demand to decrease it.

Each weapon has a base of operations Anti-Recoil value applied in one case selected, depending on your

Deadzone, Vertical Sensitivity, Boost Multiplier, Camera Sensitivity the Anti-Recoils Vertical value and Horizontal value volition demand further adjustments , General rule of thumb is if your weapon is going down means the Vertical Anti-Recoil Ability is likewise strong and you will demand to decrease the Vertical Value, if your weapon is going upwardly ways the Vertical Anti-Recoil Power is too weak and you will need to increase the Vertical Value, if your weapon is going left means the Horizontal Anti-Recoil Value needs to be increased, if your weapon is going right means you will demand to decrease the Horizontal Value. Each weapon has a recoil blueprint which nosotros counter, there are a select few that will require custom fire, until a afterward update.

In-game Deadzone, Vertical Sensitivity, Boost Multiplier, Camera Sensitivity must friction match. If these practise not match Anti Recoil will not perform as information technology should and reduce the accuracy of Anti Recoil.

Jump Toggle: Concord VIEW/TOUCHPAD + PRESS LT/L2 TO JUMP TO THE ANTI-RECOIL Aligning Carte du jour

If you are using the Inverted-Y Axis version of this Modern, the Invert Vertical Await In-Game option must be ready to enabled.

Anti-Recoil Modern & Quick Toggle is Disabled

Anti-Recoil (Rumble) is Enabled

Anti-Recoil Quick Toggle: HOLD LT/L2 & PRESS D-PAD Downwardly

Dynamic Rumble Fire

Dynamic Rumble Fire works off the amount of pressure applied to the burn down push. You can suit the vibration intensity by going into the bill of fare or use the Jump Toggle: HOLD VIEW/TOUCHPAD + Bill of fare/OPTIONS

Dynamic Rumble Burn down is Disabled

Dynamic Rumble Burn is Enabled

Contour 1: Main Weapon

Select the Weapon you are using In-Game. The Weapon Tracking Organisation will automatically manage Anti-Recoil settings to friction match the weapon yous are using.

Here is what the GamePack is doing "under-the-hood" to your Modernistic settings while using this system:

  • Anti-Recoil - Applies proficient Anti-Recoil values (ARs, SMGs, LMGs, Pistols and Semi-Automatic Rifles).

  • Dynamic Burn - Will work with all Weapons (No 3 Round Burst).

  • Flare-up Fire - Will only work with Full Auto Weapons (ARs, SMGs, LMGs).

  • Custom Burn - Allows you to set up your own time for rapid fire.

  • QuickScope - Volition only work with Bolt Action Burglarize.

There are a few things worth noting:

Rust gives you the ability to use Weapon Mods , however all all Mods in this GamePack are tuned to the weapon's default settings. These weapon mods tin can alter the weapon mechanics so Anti-Recoil & Aim Assist adjustable modifiers will need to be tuned manually to recoup if y'all are using any of the following:

    Both centrality Vertical (Y) and Horizontal (X) can be adapted in real-fourth dimension to help compensate for whatsoever changes: If a weapon is pulling upwardly besides much, increase the Y value. If it's pulling down, decrease the Y value. When a weapon pulls left besides much, increase the 10 value. If information technology pulls right, subtract it.

    All Weapon timings and settings are optimized for controllers. If you are using a mouse you will need to tune all Anti-Recoil and Aim Assist Adjustables also every bit in-game sensitivity options to suit your way of gameplay.

    Pro Tip: Check this GamePacks Support Community to share your settings with other users.

    Should get ever want to quickly edit Anti Recoil Concord View /Touchpad + LT / L2 . This will go straight to Anti Recoil adjustment. From here you lot are able to brand adjustments for any weapon and any profile even while playing and so you can see the changes beingness fabricated in real time. Once done just Press B / Circle once to save your settings. If you decide to want to bound to the Weapon Option Menu: Hold View/Touchpad + RT/R2. This give you instant access to the weapon selection carte du jour and then you can select the weapon in apply.

    There are viii weapon categories available in this GamePack and each are fully controlled by the Weapon Profile System to make certain all Mods are tuned to the optimum values for that weapon, and that the if you have a mod enabled that isn't supported by the weapon you are using.

    For example if you have QuickScope enabled simply are currently using an AK-47 - the GamePack will car disable the mod while using that weapon to make sure there are no conflicts.

    • Attack Rifles (ARs): Fully-automated, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).

    • Submachine Guns (SMGs): Compact and fast-firing weapons that notice their stride in close-quarters (platonic combat range: 5-30 meters).

    • Auto Guns (LMGs): Heavy, high capacity, and high-caliber weapons that are incredibly effective confronting vehicles and large infantry groups (ideal combat range: 15-50 meters.)

    • Bolt Action Burglarize: High precision burglarize defined by superior damage per shot and low burn charge per unit. Can hold breath while using to line up more accurate shots. (ideal gainsay range: 40-100+ meters.)

    • Handguns: Likewise knowns every bit Pistols. Lightweight, low capacity weapon with extremely quick treatment speeds, specially when switching from a primary weapon. (ideal combat range: three-20 meters.)

    • Shotguns: Fires shells, commonly made of pellets that spray out from the butt, making it platonic for extreme close-quarters situations. (ideal combat range: 1-fifteen meters.)

    • Bows: Boosted weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (platonic combat range: varies).

    • Melee Weapons: A weapon used in hand-to-hand combat; provides the fastest move speed out of any weapon and near-instant, silent kills on impact. (ideal combat range: close quarters).

    The Weapons table below volition highlight what Class information technology belongs to and what Mods are being tracked and enabled by the Weapon Profile system. This applies to Anti-Recoil . It is crucial to use the proper Burn down Mod with these weapons, failure to exercise so will pb you with poor results. Materials below is required to craft the weapon.

    • Annotation: Workbench Level 1 required.

      Workbench Level 2 required.

        Workbench Level 3 required

          Workbench Level 2 required.

          It cannot be crafted using materials simply can be obtained from a directly upgrade from the SAR.

          Profile 2: Primary Weapon

          Select the Profile 2: Principal Weapon yous are using In-Game. The Weapon Tracking System volition automatically manage Anti-Recoil settings to the weapon you lot are using. When yous select Profile 2 the LED on the Zen will Prove Bluish, If using a Playstation 4 Controller the Lightbar will also bear witness Blue.

          This is the Contour ii for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will modify in real-fourth dimension when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal functioning - we exercise the heavy lifting for you!

          Profile 2: Primary Weapon: Adjust Anti-Recoil Vertical (-100 - 100)

          There are perks, blueprints, attachments, and other in-game options that tin accept an effect on your weapon's mechanics, so we give you the power to conform the Weapon 2 Y Axis to assist compensate.

          Profile 2: Principal Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

          There are perks, blueprints, attachments, and other in-game options that tin can accept an effect on your weapon'southward mechanics, so we give yous the ability to adapt the Weapon 2 X Axis to help compensate.

          Contour 3: Primary Weapon

          Select the Contour iii: Primary Weapon you are using In-Game. The Weapon Tracking Organization will automatically manage Anti-Recoil settings to the weapon yous are using. When you select Profile 3 the LED on the Zen will Testify Pink, If using a Playstation 4 Controller the Lightbar will too testify Pink.

          This is the Profile three for your Principal Weapon. Your Adapted Anti-Recoil values are automatically applied to each weapon and will change in existent-fourth dimension when you change your weapon. Depending on your Weapon other Modernistic settings will be activated or deactivated to ensure compatibility and optimal performance - nosotros do the heavy lifting for you!

          Profile iii: Chief Weapon: Suit Anti-Recoil Vertical (-100 - 100)

          In that location are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon's mechanics, so nosotros requite y'all the ability to adjust the Weapon iii Y Axis to help compensate.

          Contour 3: Primary Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

          In that location are perks, blueprints, attachments, and other in-game options that tin have an event on your weapon's mechanics, then we requite you the ability to conform the Weapon iii Ten Axis to help recoup.

          Profile 4: Chief Weapon

          Select the Profile four: Chief Weapon you lot are using In-Game. The Weapon Tracking Organization will automatically manage Anti-Recoil settings to the weapon yous are using. When you select Profile four the LED on the Zen will Show Red, If using a Playstation iv Controller the Lightbar will also show Red.

          Profile 4: Chief Weapon

          This is the Profile four for your Chief Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will modify in existent-time when you lot change your weapon. Depending on your Weapon other Mod settings volition be activated or deactivated to ensure compatibility and optimal performance - we exercise the heavy lifting for you!

          Profile four: Primary Weapon: Suit Anti-Recoil Vertical (-100 - 100)

          There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon'due south mechanics, then nosotros give you the power to adjust the Weapon iv Y Centrality to aid compensate.

          Profile 4: Master Weapon: Adjust Anti-Recoil Horizontal (-100 - 100)

          There are perks, blueprints, attachments, and other in-game options that can take an upshot on your weapon'due south mechanics, and so we requite you lot the ability to adjust the Weapon 4 10 Axis to help compensate.

          Profile 5: Main Weapon

          Select the Profile five: Primary Weapon you are using In-Game. The Weapon Tracking System will automatically manage Anti-Recoil, settings to the weapon yous are using. When y'all select Profile 5 the LED on the Zen will Prove Yellow, If using a Playstation 4 Controller the Lightbar will likewise bear witness Xanthous.

          Profile 5: Primary Weapon

          This is the Profile 5 for your Primary Weapon. Your Adjusted Anti-Recoil values are automatically applied to each weapon and will modify in real-time when you change your weapon. Depending on your Weapon other Mod settings will be activated or deactivated to ensure compatibility and optimal performance - we practise the heavy lifting for you!

          Profile 5: Primary Weapon: Conform Anti-Recoil Vertical (-100 - 100)

          At that place are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon'southward mechanics, then we requite y'all the ability to adjust the Weapon 5 Y Axis to assist compensate.

          Contour 5: Primary Weapon: Conform Anti-Recoil Horizontal (-100 - 100)

          There are perks, blueprints, attachments, and other in-game options that can have an effect on your weapon'south mechanics, and then we give you the ability to adjust the Weapon 5 X Centrality to help compensate.

          Active Profile

          New to this update is the power to set a total of five dissever loadouts. Each volition allow you prepare a weapon to employ for the Primary Weapons. In addition to this each loadout will allow for custom Anti Recoil adjustments to be stored. When a profile is active the weapons, and Anti Recoil settings associated with it are automatically loaded.

          Nosotros have made things super easy should y'all want to speedily change profiles simply hold View /Touchpad + RB / R1 to jump to Profile selection. Selection the 1 you would like to use then press B / Circle once. This sets and saves the chosen profile to be used.

          Quick Toggles for Weapon Profiles:

          • Profile one Quick Toggle : Concur VIEW/TOUCHPAD + X/SQUARE

          • Profile ii Quick Toggle: Concur VIEW/TOUCHPAD + Y/TRIANGLE

          • Contour 3 Quick Toggle: HOLD VIEW/TOUCHPAD + B/Circumvolve

          • Profile 4 Quick Toggle: Hold VIEW/TOUCHPAD + A/CROSS

          • Profile 5 Quick Toggle: Concur VIEW/TOUCHPAD + RS/R3

          Sets Active Profile to Profile ane (Green LED & Playstation four Lightbar)

          Sets Agile Profile to Contour 2 (Bluish LED & Playstation 4 Lightbar)

          Sets Active Profile to Profile 3 (Pink LED & Playstation four Lightbar)

          Sets Active Contour to Contour 4 (Red LED & Playstation four Lightbar)

          Sets Active Contour to Profile 5 (Yellowish LED & Playstation 4 Lightbar)

          Aim Assistance

          Aim Assist is a common feature for console shooter games to compensate for the deficiency of using a controller. Most games' Aim Help volition snap towards the target if you're close to it keeping you on target.

          This new "Aim Help" is from the GPC Godfather himself "Batts". This Mod was reworked from the basis to provide the best possible tracking and stickiness when using a ZEN. The all new algorithm will keep its total potential even when used with Anti-Recoil Mod. Allowing y'all to effortlessly rails a moving opponent whenever they are moving ho-hum, fast or jumping. Never before has there been an "Aim Assist" this powerful, requiring minimal stick movement to go along up with targets.

          Aim Help Adaptable Values

          Aim Assistance: ADS Strength (1 - l): Set the forcefulness of Aim Help while aiming down sights and not firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general good for close range and not sniper weapons. A lower value shake less generally which is improve for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is prepare too high and yous do non like the screen milk shake then slightly lower the value of this variable.

          Aim Aid: Fire Strength (1 - l): Set the force of Aim Assistance while aiming downwardly sights and firing. This controls intensity of the right stick movement. Higher values will shake more and be noticeable onscreen. This is in general adept for close range and non sniper weapons. A lower value shake less generally which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set. If this is ready too high and you practice not similar the screen shake and then slightly lower the value of this variable.

          Aim Assistance: ADS Step (1 - 20): Set the speed of Aim Help while aiming down sights and not firing. This controls how fast the right sticks rotates in a circular pattern. College values will rotate faster. This is in general practiced for close range and non sniper weapons. A lower value rotates slower by and large which is better for far range and scoped weapons. It is recommended to use a balance which is how the default value has been set.

          Aim Assist: Burn Step (i - 20): Set the speed of Aim Assist while aiming down sights and firing. This controls how fast the right sticks rotates in a circular blueprint. Higher values volition rotate faster. This is in general adept for shut range and non sniper weapons. A lower value rotates slower generally which is better for far range and scoped weapons. It is recommended to use a rest which is how the default value has been gear up.

          Pro Tip: I would ready ADS Strength to eight and the ADS Stride to 13 for all-time results.

          Most servers have Aim Assist option blacked out which means using the mod volition not piece of work since the game server has information technology disabled, in this case, yous should not enable this mod . If the Game server does allow you to have Aim Assist enabled in the game settings and yous tin can arrange you can enable and then you can enable this mod and it volition work fantastically.

          Jump Toggle: Concord VIEW/SHARE + PRESS LB/L1 TO JUMP TO THE AIM Aid ADJUSTMENT Menu

          Aim Assistance & Quick Toggle is Disabled

          Aim Assist Quick Toggle: Hold LT/L2 & PRESS D-PAD LEFT

          ADS Fine Tuning

          This allows y'all to Fine Tune your ADS (Aim Down Sight) sensitivity independently of the in-game Wait Sensitivity setting . So your sensitivity volition get slower and finer whenever you ADS giving more precision, and as shortly equally you let become of the ADS trigger, your Await Sensitivity will revert to the value set in-game.

          With ADS Fine Tuning Enabled information technology volition set your Look Sensitivity to the ADS Fine Tuning Value (see below) , making your ADS Sensitivity faster or slower when you Aim Downwards Sight .

          ADS Fine Tuning is Disabled

          ADS Fine Tuning is Enabled

          ADS Fine Tuning Value

          This allows y'all to Fine Tune your ADS (Aim Downwards Sight) sensitivity independently of the in-game Wait Sensitivity setting . You tin conform the ADS Fine Tuning Value from 25 to 100 quickly by using the ADS Fine Tuning Adjustment Bound Toggle giving you the ability to speed upward or tiresome downward the Sensitivity when aiming. ADS Fine Tuning Adjustment Jump Toggle: HOLD LB/L1 & HOLD A/Cross.

          Active Burn down Mod

          This category has a selection of powerful Rapid Fire blazon Mods, including Dynamic Burn down , Burst Fire , and Custom Fire .

          Dynamic Fire is designed for semi-automatic and single shot weapons. The feature makes them shoot every bit fully automatics and gives the players a greater firing power compared to the one achieved through manual trigger pulling.

          In simple terms, the Mod pulls the Burn Trigger on your behalf. When you hold down RT/R2, the mod keeps pressing fire in the background over and over again until you release it. It as well lets you focus on aiming better by taking away the demand to constantly press fire.

          Dynamic Burn has the fire rate of a weapon tied to the pressure of the trigger. The more pressure applied, the faster you will shoot. Weapons that work best with this is Nailgun, Pistols, Semi-Automatics, Shotguns, and Melee Weapons.

          Flare-up Fire turns your Fully Automated into a Burst Firing weapon, assuasive you lot to conserve armament while improving accuracy and achieving more than headshots. Weapons that work best with this is SMG's and Total Automatic Weapons.

          Custom Fire allows you to set your own time for rapid fire. Weapons that work best with this is Assault Burglarize (AK47), LR-300 Set on Rifle, Crossbow and Bows.

          There are a few things worth noting:

          • Every game and gun has a capped burn down-rate preset past the game developer. The mod can optimize to information technology'southward maximum speed and also assist with tricks such as cool downwardly and weapon swap speed, just the bodily fire speed can never go higher up the preset capped rate.

          • Cronus Mod Engineering offers a tactical Quick Toggle feature. It allows the role player to chop-chop disable or enable the Active Fire Mod depending on the gaming circumstances - for example when your character is carrying both semi and fully-automatic weapons at the same time. While irresolute between primary and secondary classes, Agile Fire Modernistic can be quickly turned ON or OFF past property LT/L2 + D-PAD UP .

          All Fire Mods & Quick Toggle is Disabled.

          Fire Speed is set by the amount of trigger pull.

          Conserve armament. Fully Motorcar Weapons Merely.

          Agile Fire Mod Quick Toggle: HOLD LT/L2 & PRESS D-PAD UP

          Fire Modernistic Activator

          Control exactly when a Mod is activated. This is peculiarly useful if yous have one Modern that activates only when you Press Burn down and another Mod that activates only when you press ADS & Fire.

          On Burn down: Burn down while pressing the fire trigger. ADS is ignored. ADS & Fire: Fire while pressing ADS & Burn down at the aforementioned time. Fire Only: Burn only when pressing the fire trigger. ADS will block the Mod.

          Fire Instantly, ADS Ignored

          Active Shot Mod

          Select which Shot Modern is agile during gameplay. These Mods make yous a harder target while confusing the enemy in the process.

          Active Shot Mod & Quick Toggle is Disabled

          Drop Shot is Enabled - Go Decumbent while Shooting

          Strafe Shot is Enabled - Strafe while Shooting

          Active Shot Mod Quick Toggle: Agree LT/L2 & Printing D-PAD RIGHT

          Strafe Shot

          Strafes in Both Directions

          Shot Mod Activator

          Control exactly when a Modern is activated. This is particularly useful if yous accept one Modern that activates only when y'all Press Fire and some other Mod that activates only when you press ADS & Burn down.

          On Fire: Fire while pressing the fire trigger. ADS is ignored. ADS & Fire: Burn while pressing ADS & Fire at the same time. Fire Only: Fire only when pressing the burn down trigger. ADS will cake the Modern.

          Burn down Instantly, ADS Ignored

          Miscellaneous Mods

          This category hosts a whole range of incredible mods which are added due to their usefulness and popularity.

          Quickscope

          Yous will perform a QuickScope with one Button click. On Fire is when y'all hit the Fire button (RT/R2) once. On ADS is when y'all hit the ADS push button (LT/L2) once.

          QuickScope (On Fire) is Enabled

          QuickScope (On ADS) is Enabled

          AFK Style

          AFK Mode allows y'all to perform like movement of a grapheme in-game. This helps y'all from being disconnected for walking away from your panel. In one case the mod is enabled it will begin the AFK Movement, to plough Off/On simply Press D-Pad Right .

          Auto Sprint

          If you lot are tired of constantly pressing the left analog stick to brand your character sprint, Auto Sprint is just what y'all accept been looking for, Press Sensitive volition make you sprint if left stick is pressed over 90 per centum. Even can sprint jump up terrain!

          Press Sensitive is Enabled when stick is pressed over ninety%

          Hair Triggers

          With this Hair Trigger Modernistic y'all can ensure your weapon will 100% total press Burn or ADS at the slightest amount of pressure (10%).

          Most games apply a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) needs to be pressed near half way downward before they are registered by the game. This can also accept an agin event the reaction time of avant-garde players.

          No need to buy expensive "Trigger Stop" add together-ons and perfect for all Semi-Auto weapons, especially any Pistol/Handgun/Sidearm.

          Crossover Auto-Remap

          When this GamePack is existence used on a PlayStation 4 or 5 and detects the connected controller is non a DualSense or DualShock 4, information technology volition automatically reassign Touchpad to the Select/Dorsum/View/Minus Button so y'all are all the same able to employ in-game Touchpad functionality on a PlayStation while using a Crossover controller. You can as well access the PS5/PS4 Share Screen by pressing Select/Back/View/Minus + RS (Right Stick) .

          When this GamePack is being used on an Xbox Series X|S and detects the connected controller is not an Xbox Series X|S Controller but a PlayStation controller, it will automatically reassign Share to the Touchpad and so y'all are all the same able to utilize in-game Share Button functionality on an Xbox Serial 10|South while using a PlayStation controller.

          Troubleshooting

          If you lot are experiencing unstable performance or settings issues with your GamePack, it'due south likely that the configuration profile has become corrupted. This can sometimes happen when updating to a newer GamePack version with major structural changes or using a memory slot that already had a pack previously programmed to it.

          Simply become to Device Erase Memory Slots , unplug the Zen mini-USB cable, become to File Relaunch as Admin , reconnect the mini-USB cablevision to the Zen, and program the GamePack again. You will at present find the Mods are working as they should

          Rust is a registered trademark or trademarks of Facepunch Studios in the United states and/or other countries.

          All product names, logos, and brands are holding of their respective owners. All company, production and service names used in this website are for identification purposes only. Utilize of these names, logos, and brands does not imply endorsement. In the U.South. and/or other countries. The "PS" Family logo is a registered trademark and "PS4" is a trademark of Sony Estimator Entertainment Inc. Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies. Nintendo, Nintendo Switch and the Nintendo Switch logos are trademarks of Nintendo Inc. Other production names used herein are for identification purposes only and might be trademarks of their corresponding owners. We disclaim any and all rights to those marks.

          Source: https://gamepacks.cronusmax.com/zen-gamepacks/rust-console-edition

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